Dev Diary #9: Origin Stories

From the beginning, your town’s story begins with knowing it's Origin. With Origin Stories, you can craft a starting story for your town, answering the question: What brought these villagers to Cataria?

These stories will mostly be flavorful but will have some effect on the village's events, desires, and starting goals. The farther your village advances through time, the less this origin story is referenced.


Ready for a Change of Pace

Certain village members have decided to uproot their lives and head to the new land of Cataria. A group gathers and decides they will travel together to start a new home together in Cataria.

Escaping a Plague

Sickness has spread throughout the land, and everyone is getting sick. Trade has fallen, and the townspeople fear things will never return to normal. Hoping for a better start, a group decides to travel together to escape possible death and start a new and hopefully healthier life in Cataria. 

Shipwrecked Traders

A trading ship is out at sea when pirates attack and board their ship, taking the crew prisoners. A few days later, a major storm hits the ship, tearing it to shreds in the middle of the Caparian Sea. As the storm fades, survivors find themselves washed up on land that they soon realize is Cataria. With no way off, the survivors decide it's time to settle in and prepare shelter.

Desolate Land

Nearby towns have repeatedly overfarmed the land leaving this town with little to collect. Fearing a lack of resources, a few town members decide to head off to Cataria where resources are said to be abundant.

Running from the Law

Running a crime syndicate isn’t easy, and life begins to weigh on the gang. After years of running from the law, they promised each other, “Just one more job”... But after a guard asked one too many questions, the job got messy, and now the gang is wanted for murder. With nowhere to run, they decide to set sail for the new land of Cataria where there is no law.

Leaving Tyranny

Working day and night without breaks take a toll on the villagers around town. They’d stop if it weren’t for their stern governor watching their every move and forcing them to work longer. The consequences for not obeying? Exile. After years of this, a group of villagers accepts exile rather than more brutal work. In Cataria they aim to get far enough away from an overlord of any kind. 

How much would you want origin stories to affect your town?

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Dev Diary #10: Villager Life Spans

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Dev Diary #7: Animals